简介编辑本段回目录
《花花公子拉瑞》编辑本段回目录
相关链接编辑本段回目录
参考文献编辑本段回目录
http://www.gamesetwatch.com/2009/11/interview_al_lowe_talks_new_ip.php
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Al Lowe,Leisure Suit Larry 系列作者,《花花公子拉瑞》之父。Al Lowe早期曾帮助创作了该系列,并且一直参与该系列前几部游戏的开发工作。
简介编辑本段回目录Al Lowe (born July 24, 1946) is an American musician and game designer/programmer who developed several adventure games, mostly for Sierra On-Line. He is best known for his creation of Leisure Suit Larry and the long-running series it spawned. Early career Lowe began his career teaching public school music for 15 years. After that time, he decided to teach himself programming and in 1982 he created three games for the Apple II: Dragon's Keep, Bop-A-Bet, and Troll's Tale. Sierra Entertainment bought these games in 1983 and Al worked for them as a programmer and game designer for 16 years. His first projects included Winnie the Pooh in the 100-Acre Woods, Donald Duck's Playground, and The Black Cauldron, all based on Disney properties. In 1986, he was lead programmer on King's Quest III and Police Quest I and also created the music for other Sierra games. He is best known for his Leisure Suit Larry series of games and its infectious theme song, which he composed. After Larry's success, Lowe also designed other games such as Torin's Passage and Freddy Pharkas: Frontier Pharmacist (with Josh Mandel). Throughout his career, Lowe was known for his distinctive bald head, full beard, and considerable belly. He liked to call himself "the world's oldest game designer". In 1994, he moved with his family to Seattle and supposedly enjoyed retirement since 1998. Lowe has played saxophone professionally since age 13 and still performs with local jazz bands, including MOJO. iBase Entertainment In a 2006 interview, Al revealed that he was not actually retired, but had spent well over a year secretly designing a new game Sam Suede: Undercover Exposure, an action comedy game developed by iBase Entertainment, which he co-founded with Ken Wegrzyn. Unable to locate a publisher to promote and distribute Sam Suede, iBase Entertainment shut down in December 2006. Following this setback, Lowe expressed serious doubts whether he'd ever reenter the gaming industry again. As of January 2007, the website for Sam Suede developer iBase Entertainment lists the project as postponed pending acquisition of additional development funding. Other In November 2007 he was the guest of honor at the Alternative Party 2007 in Helsinki, Finland and played saxophone live with David Hasselhoff Big Band. Lowe's primary emphasis now is his humor web site Al Lowe's Humor Site and CyberJoke 3000, a daily joke mailing list. Lowe has been a model railroader for several decades. He is a member of the Board of Directors of the 4th Division of the Pacific Northwest Region of the National Model Railroad Association. 《花花公子拉瑞》编辑本段回目录情圣拉瑞 优等生》/《花花公子拉瑞 优等生》(LEISURE SUIT LARRY : MAGNA CUM LAUDE) 中文名称:情圣拉瑞 优等生 / 花花公子拉瑞 优等生 英文名称:Leisure Suit Larry : Magna Cum Laude 游戏制作:High Voltage Soft 游戏发行:Vivendi Universal Games 游戏类型:AVG 游戏载体:DVD×1 游戏平台:Play Station 2 / Xbox / PC CD-Rom 游戏语言:英文(美版) 发行日期:2004年10月05日(美版) 发行日期:2004年11月05日(欧版) 游戏售价: 官方网站: [url]http://www.vugames.com/product.do?gamePlatformId=1717[/url] ====================================== 游戏简介: 图形冒险游戏能让你通过与关键角色的对话以及使用角色仓库中特殊的道具来解开神秘事件和迷题,像Miller兄弟的Myst系列和Sierra的高度幻想风格的King's Quest等游戏都是十分出色的图形冒险游戏。但是,图形冒险游戏中也有Leisure Suit Larry系列,该系列游戏让你榜样一名叫作Larry Laffer的孤独的冒险者。 现在,High Voltage Software(因为Hunter: The Reckoning游戏而出名)和VU Games将发售这一系列最新作Leisure Suit Larry: Magna Cum Laude。新的游戏与原来的游戏相比有许多的变化,比如,游戏中你并不是扮演原来的Larry Laffer,而是扮演他年轻的侄子Larry Lovage。Leisure Suit Larry: Magna Cum Laude也是一款全3D游戏。令人惊讶的是,它的开发人员名单中并没有设计者Al Lowe的名字,Al Lowe早期曾帮助创作了该系列,并且一直参与该系列前几部游戏的开发工作。为了获得该游戏的更多的详细情况,我们采访了制作者Josh VanVeld和VU Games的经理Alex Rodberg。 GameSpot:我们看到该游戏的宣传片中介绍到游戏将拥有第三人称和一个从角色背后看的视角来让Larry对周围的环境展开探索。但是我们认为他不能跳过许多平台或者收集100个金币来完成不同的关卡。请为我们大概地介绍一下游戏方式。 Josh VanVeld:这个问题实际上很难回答,因为在游戏过程中游戏的方式有很多种。游戏的核心,你可以在世界上到处徘徊,探索周围的环境,与各种各样不同的角色交流以及使Larry陷入困境。你能在大学校园里或者是在城镇里发现我们创造的许多有趣的地点,在这些地方有许多有趣的东西。 游戏建立的一个全新的游戏设置是你找到一个女孩,而不是和传统的冒险游戏那样,为了游戏推动情节的发展而让玩家找到一个特殊的物品并把它交给特殊的角色。我们开发了许多动作类型的小游戏,你需要在这些小游戏中获胜以获得更多的情报。比如说进行蹦床的比赛,在夜总会跳舞等等。所有的小游戏都很简单,但同时也十分有趣。 最后,游戏还有一个很重要的对话系统,在这里Larry和一个女孩谈话时玩家将即时地控制Larry所说的话。与其他冒险游戏不同,玩家并不是利用那种有分支的对话树,而是操作在屏幕下方的一个小图标。如果你的操作得当,Larry会说一些傻呼呼的话,但是女孩会更喜欢他,推动它们之间的关系进一步的发展。而如果你的操作有误,则Larry很可能会说一些屏蔽词语般的东西,女孩会离他而去。最后的结果就是玩家会参加许多有趣的交流活动。这比看着那些无聊的动画来发展游戏的情节要有趣得多。幽默已经远离了那些人们以前所见到的电视游戏了。 GS:Leisure Suit Larry系列根本上说还是传统的图形冒险游戏。那么在新的游戏中,有什么冒险游戏的因素在里面呢?我们能在游戏中看到许多前作涉及到的角色吗? JV:我认为游戏中有许多新的思想和主题,因此一些旧的冒险游戏的观念没有必要出现在游戏当中。其中有许多是由于技术的进步而造成的。在3D世界中,有许多更深层次的探索和发现,我们试着把它们作为体验的关键部分。这样,我们试着将冒险变成滑稽的约会展览,同时我们也插入许多有趣的次要情节。因此这要求我们需要将人物和环境刻划得更加深刻。这同样也要求我们必须在为与游戏相关的故事情节投入更多的精力。如果游戏不够幽默,我们就不能完成工作。这就是为什么我们要让游戏变得幽默的原因。 至于前几部游戏和角色,如果我们不向前几部表示敬意的话,它就不是一部真正的Larry游戏。狡猾的Larry学者们将在游戏中提到原来的游戏。至于前作中的Larry,你可以明确地期待他在游戏中的出现。 相关链接编辑本段回目录参考文献编辑本段回目录
http://en.wikipedia.org/wiki/Al_Lowe http://www.gamesetwatch.com/2009/11/interview_al_lowe_talks_new_ip.php →如果您认为本词条还有待完善,请 编辑词条
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